[ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Mon May 09 2011, 04:02

space hulk may be happening but need to know whos in and work out how many tables will be needed
also have to make sure i'll be able to stay the night not sure yet on staring time as my rpg group might be running
will know better by the end of this week
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  Guest on Tue May 10 2011, 04:54

Something else will be available to members on the Friday and Saturday only...will announce this on Thur 19th - i think you'll like it Wink
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  SortiumSought on Tue May 10 2011, 05:02

johnkell wrote:space hulk may be happening but need to know whos in and work out how many tables will be needed
also have to make sure i'll be able to stay the night not sure yet on staring time as my rpg group might be running
will know better by the end of this week

I would be happy to dive in at some point and lead a squad of valiant terminators to their deaths. Though I will also be pretty involved with LotR as well.
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  BloddshotDAVE on Tue May 10 2011, 05:16

doblersdream wrote:Something else will be available to members on the Friday and Saturday only...will announce this on Thur 19th - i think you'll like it Wink



oh now im curious damm you phil, il have to keep money incases its something i really like.
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  DarkAngel008 on Thu May 12 2011, 10:11

I'm sure Jamie will play so that's three. Anyone else interested in giving BSG a go?

Ta
Gary[/quote]

Hi Gary, just having a read through and was wondering if there are any spaces left for BSG? I will do my best to come along and join in on the 1st Birthday celebrations.

Christian
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  Guest on Thu May 12 2011, 18:46

DarkAngel008 wrote:
Hi Gary, just having a read through and was wondering if there are any spaces left for BSG? I will do my best to come along and join in on the 1st Birthday celebrations.

Christian

Hey stranger! Good to hear from you...hope you can make it along cheers
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  twyearling on Fri May 13 2011, 05:54

DarkAngel008 wrote:Hi Gary, just having a read through and was wondering if there are any spaces left for BSG? I will do my best to come along and join in on the 1st Birthday celebrations.

Christian

Hey Christian,

Yes I can add you to the BSG team!

Cheers
Gary

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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  tyzer on Fri May 13 2011, 06:07

I'm planning on bringing Descent if anyone interested in a game on the night/morning Big Grin
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Fri May 13 2011, 06:36

maybe if your up to it after my space hulk game that might run till 5 in the morrning if am able to make it up
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BIRTHDAY NIGHT BATTLETECH GAME - THE GRINDER - OPEN TO ALL (6 )

Post  cthulhubruce on Sat May 14 2011, 07:30



DARE YOU ENTER THE GIRNDER?


‘Hidden Deep beneath the streets of Solaris City lurks the massive Cavern. From the centre of it’s Dark expanse rises a 120 metre high 1.5Km square plateau, Built by the star league Defence force in the Dim and distant past for an unknown purpose.

This unlikely artefact of mans ingenuity hosts one of the Inner sphere’s Premier Mech Combat events. The Brutal no hold’s barred Class 5 Circuit Match known as the Grinder. In the Grinder 24 Mech jocks Battle it out in teams of 4 for the converted Grinder trophy and the watching publics adoration.,,,’

from; Inojima Kawasaki: Solaris 7 on 1000000 Cbills a day – Solaris Chamber of Commerce Publishing - 3015

Scenario

The Grinder is a Free for all arena match between 6 teams of 4 Mechs one from each class played on 6 map sheets

The Mech’s are selected from the 6 main factions in battletech and are ‘iconic’ for that faction, well as iconic as you can get in succession wars era tech, there’s not a hell of a lot of choice to be honest but they’re all classics also we were a bit limited by what we had painted in the right colours .

To ensure the match remains Free for all there is also a team of ‘House Robot’ Mercenary Mechs if it looks like players are teaming up and not trying to kill each other with sufficient zeal they will step in and ensure fair play by blowing the offenders up

Players start in a random light. When that’s dead they jump into a random medium, then to a random heavy, then to a random assault

You start in the Centre Hex of the symbol of the faction your Mech is part of facing in the direction of your choice.

Your Pilot is Gunnery skill 3 Piloting skill 3

You get points for kill shots 1 for a Light 2 for a Medium 3 for a Heavy and 4 for a Assault.

If your Mech is completely knackered (you are forced to withdraw) you can eject from it and get a new one but the points for the kill are given to the player who forced you to eject.

Player with the most points at the end wins the coveted Grinder.

Teams
– below are the teams and the Mechs they drive follow the links for info on what/who the hell they are

Capellan Confederation http://www.sarna.net/wiki/CapCon – AKA the Liao’s or CapCon– Cross between the worst bits of Ancient China & USSR
Mechs
UM-R60 urban Mech http://www.sarna.net/wiki/UrbanMech
VND-1R Vindicator http://www.sarna.net/wiki/Vindicator
CPLT-C1 Catapult http://www.sarna.net/wiki/Catapult
CP-10-Z Cyclops http://www.sarna.net/wiki/Cyclops

Comstar http://www.sarna.net/wiki/ComStar - AKA the toaster lovers - Interstellar Church/PhoneCompany
Mechs
MON-67 Mongoose http://www.sarna.net/wiki/Mongoose
CRB-20 Crab http://www.sarna.net/wiki/Crab
GLT-4L Guillotine http://www.sarna.net/wiki/Guillotine
THG-10E Thug http://www.sarna.net/wiki/Thug

Draconis Combine http://www.sarna.net/wiki/Draconis_Combine - AKA the Kuritans or the Dracs –Samurai with mechs all about the honour and such
Mech
JR7-D jenner http://www.sarna.net/wiki/Jenner
WTH-1 Whitworth http://www.sarna.net/wiki/Whitworth
DRG-1G Grand Dragon http://www.sarna.net/wiki/Grand_Dragon
DCMS-MX90-D Daboku http://www.sarna.net/wiki/Daboku

Federated Suns – http://www.sarna.net/wiki/Federated_Suns AKA the Davions or the Ding Dangs, Land of the ‘free’ bit the the good ole USA
Mechs
VLK-QA Valkyrie http://www.sarna.net/wiki/Valkyrie
ENF-4R Enforcer http://www.sarna.net/wiki/Enforcer
RFL-3N Rifleman http://www.sarna.net/wiki/Rifleman
BLR-1G Battlemaster http://www.sarna.net/wiki/BattleMaster

Free Worlds League http://www.sarna.net/wiki/Free_Worlds_League AKA Marik’s - parliamentary Democracy constantly at war with their bitterest enemy’s the free world league.
Mechs
SDR-5V Spider http://www.sarna.net/wiki/Spider
HER-2S Hermes II http://www.sarna.net/wiki/Hermes_II
ON1-K Orion http://www.sarna.net/wiki/Orion
STK-3F Stalker - http://www.sarna.net/wiki/Stalker

Lyran Commonwealth http://www.sarna.net/wiki/Lyran_Commonwealth AKA the Steiners or the Elsee’s – Prussian Aristocracy excellent at making, and selling stuff, generally rubbish at war.
Mechs
COM-2D Commando http://www.sarna.net/wiki/Commando
HCT-3F Hatchetman http://www.sarna.net/wiki/Hatchetman
ARC-2R Archer - http://www.sarna.net/wiki/Archer
BNC-3S Banshee - http://www.sarna.net/wiki/Banshee

MC for This megathon of Mech Destruction is Brett AKA Groaty

SIX places but room for walkins too, try and let as many play as possible, even if you just want a taste of the action. BIG BIRTHDAY BIG MECHS BIG BATTLES
[u]

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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Sat May 14 2011, 09:38

as for space hulk i will be able to run it time time as morrow project has been moved to the following friday
was thinking for say 7 till midnight with say as many players as posible best would be six two per table as we are looking at say maybe to three tables
looking at a kill count game
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  Ironwolf on Sat May 14 2011, 12:11

What time you guys want to do the SC knock out, i was thinking in the afternoon, say 15hr start till 18hr?

let me know what you think

rik

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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  Ironwolf on Sun May 15 2011, 04:08

OK guys edited the SC knockout, its now down to 32 SC, so it will be faster and work now

also I aim to get this started at 18.00hr, giving the space hulk guys time to set up, i expect most games will laast 15-20 mins each, if not faster

any questions let me know

rik

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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Sun May 15 2011, 04:24

Great thinks we need bearthing room as hitler once said
all those intresed in the space hulk plase let us know
also still need more models guys i only have one set keith has a set too we have at least four seys of the borads we just need more models
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  chub on Sun May 15 2011, 04:30

johnkell wrote:Great thinks we need bearthing room as hitler once said
all those intresed in the space hulk plase let us know
also still need more models guys i only have one set keith has a set too we have at least four seys of the borads we just need more models

I can bring two squads of deathwing if you want, I also have the termies from the space hulk set but they are unpainted

Edit: they are two identical squads of sergeant, power sword storm bolter, Assault cannon and three Power fist and storm bolters


Last edited by chub on Sun May 15 2011, 04:31; edited 1 time in total
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  jb on Sun May 15 2011, 04:30

John I'll not be up on Friday, but I can give you a lend of 40-50 Genestealers (I'll leave them up on Thursday night) if that's any help.

I also have a couple of squads of Termies (one painted, one not) if you need them but I'm guessing you'll not be short of the Emperor's finest.
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Sun May 15 2011, 05:24

that would be great we are a little short on tem as me and keith have 20
more would help gens are more than welcome as we need loads we have 60 so more would help
special as the game will cover three tables
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Federation Commander: The Flight of The Majesty.

Post  conor.browne on Sun May 15 2011, 09:53

THE FLIGHT OF THE MAJESTY, Y188

The Andromedan Invasion of Y188 was a masterpiece of strategic surprise. The empires of the Alpha Octant had been decimated by the fourteen-year General War between the Klingon-Lyran-Romulan Coalition and the Federation-Gorn-Hydran Alliance, which had only ended – or more accurately, ground to a halt through attrition – with the signing of the Second Organian Accords in Y185. The Andromedans, from their base in the Small Magellanic Cloud, launched their attack on the Alpha Octant just as the exhausted Coalition and Alliance forces were ‘beating swords into ploughshares’ – mothballing the fleets they could both no longer afford, and concentrating on economic redevelopment, the resumption of trade, and the rebuilding of hundreds of devastated worlds.

The Hydrans had suffered especially severely during the General War. After all, it was only thirty-five years prior to the beginning of the conflict that they had thrown off the yoke of Klingo-Lyran occupation, and many Hydrans who fought in the war still remembered the pain of their virtual enslavement during that period. When the General War began, they were caught off-guard by a fierce Klingo-Lyran assault on their homeworld, Hydra Prime. The psychological legacy of the past occupation led the Hydran high command to adopt a rigid ‘not a step back’ strategy; a strategy that led to the second capture and occupation of Hydra Prime, and the destruction of 80% of their fleet. The remaining 20% fled to the outer reaches of Hydran space – the Old Colonies – and began a bloody guerrilla war against the Lyrans (the Klingon forces shifted to the Federation front following the capture of Hydra Prime, leaving the Lyrans to hold Hydran space). Following a Federation-Gorn thrust towards Lyran space in Y181, the Lyran forces occupying Hydran space retreated to reinforce their own home fleet, and the Hydrans finally fought their way through to Hydra Prime from the Old Colonies through the line of battle stations that had been constructed by the Lyrans.

It is now Y188. The Hydran Empire, arguably the weakest military force in the Alpha Octant, becomes the focus of a lightning attack by the Andromedans. Within 24 hours, 73 Hydran warships, 43 orbital bases and 12 battle stations are destroyed by an enemy that utilizes technology and weapons systems unlike anything ever observed before in the Alpha Octant. Unable to consolidate their forces due to the complete surprise of the attack, the Hydran fleet is effectively destroyed in detail, in a vain attempt to once again defend Hydra Prime.
The Hydran battleship Majesty, conducting space trials far from Hydra Prime after a major refit, is overlooked by the Andromedans in the initial assault. Her veteran commander, remembering the lessons of the first and second occupations, decides not to rush to a suicidal defense of the capital. Rather, as he did before in the General War, he decides to make a run for the Old Colonies, issuing what went on to become a legendary order over subspace:

‘The Majesty is now Hydra Prime. All Hydran and Allied forces rendezvous on me’

But the Andromedans heard his order as well…

This is a scenario for Federation Commander; let me know who’s interested and we’ll go from there.
And yes, it is Battlestar Galactica :).
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Sun May 15 2011, 19:57

sounds good connor
i'll be runnning space hulk from 7 till midnight so might give federatin commander ago
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  BloddshotDAVE on Sun May 15 2011, 23:02

oh im intrested in that too connor
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Sun May 15 2011, 23:10

as i said yesterday about been shoot in morrow aits conners revage for all those games he lost
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  SortiumSought on Sun May 15 2011, 23:41

johnkell wrote:Great thinks we need bearthing room as hitler once said
all those intresed in the space hulk plase let us know
also still need more models guys i only have one set keith has a set too we have at least four seys of the borads we just need more models

John, I can bring about 12-15 genestealers. My daughter kept them for her fantasy army.

Will have a look and see if i kept any old terminators but I have a feeling I sold them to buy Lord of the Rings figures.
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Mon May 16 2011, 00:20

ever little helps
we have 20 terminators at the moment
would like at least 10 more so we can have two teams per table
we also have 60 gensteallers
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  jb on Mon May 16 2011, 00:51

I'll definitely bring those 10 termies up with my 48 (I think) 'stealers on Thursday then. There's also a termie Captain and half-painted Librarian & Chaplain too (all on Space Hulk friendly 25mm bases) in the same box too.
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

Post  johnkell on Mon May 16 2011, 04:22

great that would be welcome the more we have the bigger the game
will be running from 7 till midnight so 5 hours of space hulk should be intresting
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Re: [ARKHAM EVENT] Arkham's 1st birthday party - Fri 20th May 2011 - 2pm until the last man leaves

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