Kill Team - 40K

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Kill Team - 40K

Post  Neil on Mon Dec 27 2010, 12:32

Ok as stated in the other thread I would like to get a 'for fun' 40k kill team campaign going.

This is as much as for me and anyone else not familiar with rules to get a good grip on them or for some others an excuse to maybe start with a new army, maybe those DE andy??

From my initial internet based search patterns I have come to conclusion that 200 points would be a good ref point for each player and that there are rules in the battle missions book(also read in quite a few places that there are better 'older' rules out there). But Im a 40k newb and happy to hear what you guys think.

Stick your name down on thread, if there is enough interest I will try and get things moving on, also put down your thoughts please guys on anything about it good or bad, points, forces, campaign type/no campaign, structure etc etc

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Re: Kill Team - 40K

Post  Velsharoon on Mon Dec 27 2010, 13:21

Look up a ruleset called death squads neil. Its fan made kill team rules I was looking through it today.

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Re: Kill Team - 40K

Post  Eiglepulper on Mon Dec 27 2010, 23:01

Kill Team is good fun. I reckon I might put my name down for this.

Roger
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Re: Kill Team - 40K

Post  Velsharoon on Tue Dec 28 2010, 00:39

http://www.deathsquadsgame.com/forum?sid=4a74caf7dae154a18edda00300636fde

It seems to be a kitbash of necromunda/mordheim/40k.

Cba looking through the rules on a netbook but some of their hobby section is awesome.

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Re: Kill Team - 40K

Post  Revic on Tue Dec 28 2010, 00:51

I'm up for this.

genestealers for the win
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Re: Kill Team - 40K

Post  Neil on Tue Dec 28 2010, 10:42

Have had a good look at those rules andy, nice find. Think this could be the used as the 'generic' rule set we had talked about before for sci-fi skirmish combat, means i can use those 'alien hunters' i got a few weeks ago.

For anyone interested I can send them ruleset, i have it downloaded

for this kill team idea think it might be bit to complicated, it really means learning a new ruleset for the campaign which wasnt really the intention, i was more intent on using this as a platform for me and others to learn 40k rules and for others to get stuck into new force.

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Re: Kill Team - 40K

Post  KharnForBloodGod on Thu Dec 30 2010, 06:01

yeah i would be up for this i just need the rules if you can send them to myself they would be very well recived mmmmmmmmm i smell conversions Twisted Evil

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Re: Kill Team - 40K

Post  Neil on Thu Dec 30 2010, 11:18

KharnForBloodGod wrote:yeah i would be up for this i just need the rules if you can send them to myself they would be very well recived mmmmmmmmm i smell conversions Twisted Evil

have been thinking about this, was just going to use standard 40k rules with the kill team mission, but different variations of it, different objectives etc.

But as 40k player would be glad to hear your opinions dude, im using this as a springboard to hopefully learn rules but will using simply this scenario and 40k rules make this unfair/lopsided to attacker or defender??

what do you think guys?

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Re: Kill Team - 40K

Post  Velsharoon on Fri Dec 31 2010, 10:25

Dont know enough about it tbh to know, will put together a force but at the moment it will be way at the bottom of my priorities! Although I do have some demons and deathguard I could touch up to be presentable in no time. O and some demonhunters already painted...actually things arent to bad.

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Re: Kill Team - 40K

Post  Duce on Wed Jan 05 2011, 03:42

Velsharoon wrote:http://www.deathsquadsgame.com/forum?sid=4a74caf7dae154a18edda00300636fde

It seems to be a kitbash of necromunda/mordheim/40k.

Cba looking through the rules on a netbook but some of their hobby section is awesome.

Unless you want to keep it simply as squads fighting missions deathsquads is an awesome system with levelup and necromunda / mordheim type teams, know the guys from a mordheim forum and their all top guys at rules game mechanics sothe guys making it know their stuff so it gets my thumbs up.

:)
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Re: Kill Team - 40K

Post  meleth on Thu Jan 06 2011, 04:21

I'd be up for it very easy for me to make 200 points up for about 4 different armies.
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Re: Kill Team - 40K

Post  KharnForBloodGod on Thu Jan 06 2011, 06:18

Ok so I checked out the link and don't know if I am being stupid but I cannot find any rules for game types pt values and general rules doh!!!! And I am wondering if we are going to have a meeting at arkham to disscus all the veriables and actually kick this bad boy off. Or at least get a time frame put in place.

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Re: Kill Team - 40K

Post  Neil on Sun Jan 09 2011, 09:54

KharnForBloodGod wrote:Ok so I checked out the link and don't know if I am being stupid but I cannot find any rules for game types pt values and general rules doh!!!! And I am wondering if we are going to have a meeting at arkham to disscus all the veriables and actually kick this bad boy off. Or at least get a time frame put in place.

sounds like a plan dude, im down most wednesday nights if you want to get chatting about it

send me your email address and i will send over the deathsquads ruleset

im all for getting this going just need to get a proper ruleset in place and then come up with a good campaign story arc to keep people interested, still think chaos held world or chaos uprising, gives plenty of scope in terms of armies that can be tied in

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Re: Kill Team - 40K

Post  kwi on Sun Jan 09 2011, 12:06

This link may be useful.
http://galaxyinflames.blogspot.com/2010/08/spec-ops-killzone-rules-archive.html

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Re: Kill Team - 40K

Post  KharnForBloodGod on Sun Jan 09 2011, 12:07

You don't really want to exclude any race so we could set it in a system with a few planets and when teams enter they or us could write up some fluff on why they are there then take it from there

So all we would really need to do is decide on the planet types any system hazards and system history fluff nothing to massive. Just keeps it simple but will become more indepth the more we play and the more teams enter

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Re: Kill Team - 40K

Post  Neil on Sun Jan 09 2011, 12:46

kwi wrote:This link may be useful.
http://galaxyinflames.blogspot.com/2010/08/spec-ops-killzone-rules-archive.html

Ok I think we have a winner!

Good find karl, appreciate the link

This seems to be the most comprehensive yet streamlined rules set i have seen yet, everyone that is interested in playing in this kill team campaign have a look and let me know what you think, if you want them emailed drop me a pm with your address on it

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Re: Kill Team - 40K

Post  Neil on Mon Jan 10 2011, 06:20

Kill team rules attached,much respect to galaxy in flames blog

EDIT - they didnt attach but have them for anyone that wants just pm your email address

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Re: Kill Team - 40K

Post  Guest on Mon Jan 10 2011, 07:50

Neil wrote:Kill team rules attached,much respect to galaxy in flames blog

EDIT - they didnt attach but have them for anyone that wants just pm your email address

Neil, if they won't attach for you, email to me and i'll see if i can get them up
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Re: Kill Team - 40K

Post  kwi on Mon Jan 10 2011, 08:22

Or use a file hosting service.
I use Box.net http://www.box.net/home
Others swear by google docs. https://www.google.com/accounts/ServiceLogin?service=writely&passive=1209600&continue=http://docs.google.com/&followup=http://docs.google.com/<mpl=homepage

Or a direct link to the doc on the site;
http://www.box.net/shared/s8gq48dnkb (They use Box.net too.)

Saves some forum bandwidth, I remember a time when it mattered.

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Re: Kill Team - 40K

Post  Neil on Tue Jan 11 2011, 06:03

Ok thanks to the wonders of modern day interweb type jobby here is a link to kill team rules

http://m.box.net/view_shared/s8gq48dnkb

Could anyone interested in playing in this let me know, so I can write your team/faction/race into the story.

I will get the ball rolling with Space Wolf 13th Company team

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Re: Kill Team - 40K

Post  kwi on Tue Jan 11 2011, 06:46

If Daemons can fit I'll use them.

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Re: Kill Team - 40K

Post  Neil on Tue Jan 11 2011, 07:11

Yeah daemons most welcome, initially was thinkin chaos effected world.

Would be nice to have an Ordo malleus inquisitor team as the arch enemy for the daemons and chaos

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Re: Kill Team - 40K

Post  KharnForBloodGod on Tue Jan 11 2011, 07:33

Man those rules are awesome I think they fit nicely. So here's my entry

Decimation XII Black legion

One of twenty decimation units within the black legion these small but deadly forces seek out relics cause planetary unrest, acts of sabotage, assinations and act on any orders the great warmaster deems a nessesaty pre black crusade

Just the basics feel free to fluff it up

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Re: Kill Team - 40K

Post  Eiglepulper on Tue Jan 11 2011, 08:04

Might be able to do the Inquisitor Ordo Xenos (not Malleus) set-up, as I have a Deathwatch unit and Inquisitor.

Otherwise I could do Necrons, Tau, Chaos Marines, Eldar, Codex Marines - Dark Angels, Space Wolves.

Roger
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Re: Kill Team - 40K

Post  Neil on Tue Jan 11 2011, 08:42

Eiglepulper wrote:Might be able to do the Inquisitor Ordo Xenos (not Malleus) set-up, as I have a Deathwatch unit and Inquisitor.

Otherwise I could do Necrons, Tau, Chaos Marines, Eldar, Codex Marines - Dark Angels, Space Wolves.

Roger

Xenos is good also Roger, as long as there is an inquisition presence planetside. There has been talk of an Eldar team searching for something that has drawn a team from Ordo Xenos to investigate

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